
buzzwords:)
physical interaction design, physical computing, ubiquitous computing, tangible media, wearable computing, embedded electronics, sensor integration..

Since bodies and machines are often seen in opposition, I suggest in these workshops that they are better perceived complementary in nature rather than antagonistic. I encourage use of technology via an emergent mode to gain new understandings of time, space and stimulate a dynamic relation to place; so that I can more adequately speak of human form, that is ephemeral, not concrete, never quite what we think.

These workshops are for both children and adults, the content is geared toward amplifying body presence and perception. The aim is to provide a situation where people can grow in confidence in how their sensory perception relates to the combination of technology, movement and sound without the use of prescribed routines. I encourage gestural action and play and for people to get away from the screen but still live in the 21 century.

Understanding the internal micro choices and actions our automated nervous system performs every moment of our living existence, is the same as the instrumental process of learning tools, writing scripts for managing programs and processes; getting information on process and shutting down processes, just as there are kinetic techniques that are often used for longevity.
It has never been so possible to speak so convincingly of global civilization as we can do today. For those of us in the metropoles, I ask,'are we becoming unable to discern with any clarity the manner in which our own perceptions and thoughts are being shifted by our sensory involvement with consumer electronic technologies?'
In the wake of this question, I have the desire to develop artistic tools according to peoples needs and experiences. I believe that using bricolage as a design approach, we may be more sure that the objects of our embodied thought are shifting in tandem with the technologies that in return engage our senses.
- Alphonso Lingis

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